I recently had to prepare a statement of research for tenure at Indiana
University. This is the statement, and the purpose of the statement explains
the self-congratulatory tone. Please ignore the tone. I am posting the
description here so that the world will know about the types of questions
being explored in our lab.
Research Statement
My research goal is to expand our understanding of perception,
cognition, and their interactions. Traditionally, work in human perception
has been disconnected from research on more sophisticated cognitive
functioning. One of the first distinctions that an undergraduate psychology
student learns is between "Low-level," simple, "merely" perceptual processes,
and "high-level," "true" cognition. This distinction is echoed by philosophers
who differentiate sense data from cognitive inferences about sense data. My
research is based on the premise that this distinction is misleading and
counterproductive. Perception is far more sophisticated than usually thought,
raising it up to the level of "high-level" cognition. Reciprocally, "high-level"
cognition is fundamentally grounded in our perceptual abilities. Even when
we strive for disembodied, symbolic abstraction, our cognitive processes
retain their connection to perception. My research is an attempt to build
bridges between our perceptual and conceptual systems.
There have been a number of researchers who have argued that our
environment is structured by our cognitive processes. Sapir and Whorf
argued for systematic influences of language and culture on perceptual
processes. The "New Look" school of psychology in the '50s and '60s argued
that the motivation, knowledge, and experiences of an observer shape
perception. Like these researchers, I am interested in how people learn new
visual concepts, and what influences these newly learned concepts have on
people's behavior. However, these researchers provided few formal theories
for the mechanisms of conceptual influences on perception.
In studying this general question, I have developed a two-branched
research program. The first branch is empirical research on concept learning
and judgment in human subjects. The second branch is computational
modeling and simulation of the human behavior observed in the laboratory.
My goal is to develop theories of human concept learning that are precise and
rigorous enough to be instantiated by computer models. The simulations that
I develop are self-organizing. They involve many interacting
simple units. Individually, none of the units is particularly important for the
system's performance. However, when they are interacting together, they
develop specializations, hierarchies, and permanent memories. Interestingly,
global structure in the simulations can be obtained even without a standard
recipe-like computer program. Global harmony can be created simply by
specifying rules for how individual units locally interact. The simulations
begin with very little specific knowledge, but spontaneously learn to organize
their world into categories. After the simulation has been exposed to items
from different visual categories, it can successfully categorize new items.
Much of this concept learning involves perceptual change. In order to
successfully categorize inputs, the simulation develops specialized perceptual
"detectors." For example, if the simulation is presented several examples of
"E" and "F," the computer will develop a "lower horizontal line" detector in
order to distinguish the two letters.
The success of my simulations is evaluated by measuring how closely
they correspond to human behavior. As such, my research programs are
typically cyclic. First, I consider an issue in human cognition (e.g. "How are
new concepts learned?"). Second, I design laboratory experiments that address
the issue. Third, the data from the experiments are used to build a formal
theory. Often, these theories are expressed as formalized, computer
simulations. Fourth, the specific theory is then tested by further
experimentation on human subjects, which in turn often leads to further
refinement of the simulation.
Perceptual Similarity
In exploring links between "high-level" cognition (such as
categorization, decision making, problem solving) and perception, I became
interested in the nature of perceptual similarity. The question of "what makes
two things similar" is of fundamental importance to cognitive psychology;
William James calls similarity "the very keel and backbone of our cognition."
Similarity seems to play a role in categorization (if A is similarto
members of Category B, then A will be categorized as a B), memory (if A is
similar to B, then A will often remind people of B), problem
solving (if problem A is similar to B, then solving A will
typically help solving B), and decision making (if A is similar to
B, then people will often incorrectly infer that A causes B).
On the other hand, there is a recent, widespread (supported by Murphy,
Rips, Keil, Carey, Gelman, Markman, and Atrans among others) theory that
argues that high-level cognition is often not related to "simple" perceptual
similarity. Instead, our high-level cognition depends on sophisticated
"theories" that we have about the world.
My research suggests that perceptual similarity is more related to
general cognition that would be suggested by this recent body of research.
Perceptual similarity is quite sophisticated, and vestiges of perceptual
similarity can be found in higher-level cognition.
Sophisticated Similarity
One of the reasons why similarity
is able to provide the underpinnings for many cognitive processes is that
perception itself is sophisticated and flexible. My early research explored the
classes of properties that influence people's impressions of perceptual
similarity. People's impressions of similarity are not simply based on
superficial physical attributes, but are also influenced by abstract relations. For
example, in many scenarios, XX is judged to be more similar to YY than it is
to XY. People are sensitive to the abstract "both letters are identical" relation
that is shared by XX and YY, even when they are making strictly physical
judgments (Goldstone, Gentner, & Medin, 1989; Medin, Goldstone, &
Gentner, 1990). Subsequent work described many factors that influence
whether people base similarities on superficial physical properties or more
abstract, relational aspects (Goldstone, Medin, & Gentner, 1991; Medin,
Goldstone, & Gentner, 1993). This work is potentially useful for instruction
and education. Many times, in order to properly deal with objects (e.g. algebra
problems, paintings, diseases), it is important to ignore superficial, misleading
properties, and concentrate on deeper aspects. In many cases, these deeper
aspects involve relations between several aspects of the object rather than a
simple feature of the object. We have found several factors (related to the
overall similarity of objects, the type of judgment required, and the manner
of presenting the objects) that can help people to notice relational similarities
between objects.
Later work, which led to my dissertation in 1991, argued for a second
way in which perceptual similarity is sophisticated. My empirical research
and computational modeling efforts have indicated that when people
evaluate similarity they carry out a process not unlike analogical reasoning
(e.g., in research by Gentner, Hofstadter, and Holyoak). Namely, the parts
from one object are placed in alignment or correspondence with the parts
from the other object, and these correspondences mutually affect each other.
If two scenes contain some matching property, then their similarity will be
increased by some amount. To determine how much similarity will be
increased, it is necessary to know how well aligned the scene parts are that
have the matching property. For example, in comparing baseball to cricket,
the property white is shared by the uniforms of cricket players and baseballs.
However, because most people would place cricket balls into correspondence
with baseballs rather than baseball players, the shared white property does not
increase similarity much. The discovery that alignment, rather than sheer
overlap between properties, determines similarity is important because
virtually all traditional models of similarity have no way to account for this
influence, and because it allies perceptual similarity judgments with
conceptual comparisons such as metaphors, similes, and analogies.
People's similarity assessments are well captured by neural network
model SIAM (Similarity as Interactive Activation and Mapping) that I have
developed. The model shows how large-scale, well-structured visual
interpretations can emerge even though very simple processing units only
communicate with each other locally and without supervision. The model
takes as input a description of two scenes, and produces as output an overall
similarity estimate, and a set of alignments that shows how the various scene
parts are related to each other. These similarity estimates are highly correlated
with those produced by people in a variety of circumstances. The original
theory of alignment-based similarity was described by Goldstone (1994c).
Predictions of the computational model were empirically tested by Goldstone
(1992), Goldstone and Medin (1994a) and Goldstone (in press-c). An overview
of the model and its empirical support was presented in Goldstone and
Medin (1994b). General rationales for alignment-based approaches to
similarity were presented in Goldstone (1994b) and Medin, Goldstone, and
Gentner (1993).
A third and final line of evidence that similarity is "smart" enough to
be useful in explaining cognition concerns evidence for context-sensitive
similarity. It is well known that our categories are context-sensitive -- an axe
is generally a tool, but may belong to the category weapon in certain contexts.
My colleagues and I have similarly found evidence that similarity is context-
sensitive in surprising ways. This context sensitivity leads to violations of the
assumptions of many traditional models of similarity, such as monotoniticy
(if the same feature is added to two objects, their similarity should never
decrease) and transitivity (if A is more similar to T than is B, and B is more
similar to T than is C, then A should be more similar to T than is C). We find
violations of these assumptions because the similarity of objects depends not
simply on their individual attributes, but on the other objects simultaneously
being compared, and even on contexts that are spontaneously created when
the objects are displayed. Experiments showing the context-sensitivity of
similarity are described in Goldstone, Medin, and Gentner (1991), Goldstone,
Medin, and Halberstadt (in preparation), Medin, Goldstone, and Gentner
(1993), and Medin and Goldstone (1995). The context-sensitivity of similarity
is compared to other judgment context effects in Medin, Goldstone, and
Markman (1995). The context effects in similarity are important because they
provide persuasive evidence that similarity is constructed for
particular purposes and circumstances rather than memorized. Objects do not
have fixed similarities that people simply uncover; it would be more accurate
(though less grammatical) to say that "people similaritize objects."
From Similarity to Cognition
Perceptual similarity may be a
useful notion in understanding high-level cognition because it is
sophisticated even though it is "merely" perceptual, but the converse also
appears to be true. Similarity is useful because high-level cognition is not
always very high-level. In many cases, categorization and decision making are
not based on abstract rules. Instead, perceptual similarity intrudes on these
judgments, even when it is inappropriate or irrelevant. Goldstone (1994b)
presents a large review of literature suggesting the mandatory assessment of
perceptual similarity during categorization. Empirically, the connection
between categorization and similarity is explored by Kroska and Goldstone (in
press), using emotion categories such as "anger," "fear," and "joy." Goldstone
(in press-b) reviews evidence from my laboratory and others that indicates
strong links between similarity and categorization. Medin, Goldstone, and
Markman (1995) delineate relations between similarity and decision making.
Medin, Goldstone, and Gentner (1993) consider relations between similarity
and other comparison processes. Taken in total, this research argues that
similarity plays a role even in highly symbolic processes because it is flexible
enough to provide the groundwork for many cognitive processes, yet
constrained enough to provide non-circular explanations for these cognitive
processes.
This theme of perceptually-based cognition has been explored in a
number of studies showing parallels between cognitive judgments and more
perceptual judgments. The "confirmation bias" in judgment refers to people's
tendency to selectively look for evidence that confirms, rather than
disconfirms, their hypotheses. Goldstone (1993a) found a perceptual
equivalent to the confirmation bias in a task where subjects simply estimated
the number of black dots in a display. One speculation from the study is that
several traditional judgment biases may actually have a perceptual or
attentional basis (cf. Medin, Goldstone, & Markman, 1995). One mundane but
pragmatic application of perceptual processes underlying judgment biases
concerns the systematic under-reporting of copies by patrons of a communal
copy machine (Goldstone & Chin, 1993). Likewise, Levine, Halberstadt, and
Goldstone (in press) find evidence supporting a perceptual/attentional
account of another judgment bias. Psychologists have recently found
evidence suggesting that people often make better decisions when they do
not reason about or justify their judgments. Our experiments
indicate that one reason why people can be more optimal decision-makers
when they are not reasoning is that they use more "holistic" or global
perceptual processing strategies than when they are forced to reason.
Finally, Goldstone (1994d) describes a new method for collecting
similarity judgments that takes advantage of psychologically natural
perceptual and spatial constraints. While most researchers collect similarity
assessments by simply asking subjects to provide similarity ratings, my new
technique involves spatially rearranging items on a computer screen to reflect
their similarity. Pragmatically, the technique collects data more efficiently
than ratings, and appears to be more intuitive. Theoretically, the technique is
interesting because its high concordance with existing measures suggests that
purely symbolic similarity judgments have many of the same mathematical
(topological and metric) constraints that perceptual distances do. It is literally
true that to be similar is to be close in (psychological) space.
Concept Learning and its Perceptual Consequences
A full model of concept learning remains one of the most sought-after
prizes in cognitive psychology. It is not hard to adopt a perspective whereby
almost all cognition boils down to learning how to partition objects into
useful groups. Concepts allow us to treat different objects equivalently,
communicate, draw inferences, reason, and explain our world. To recognize a
handwritten character as a B is to categorize into the class of B letters. To
remember an article is to categorize the article as belonging to the class of
familiar things. To make a clinical diagnosis is to place the patient in a disease
category. The excitement and promise of studying concept learning stems
from its astoundingly wide sphere of application. As such, I consider my
main line of research to be one of exploring human concept learning, and
building computational models of this process.
Conceptual Influences on Perception
In the previous
section I described how our concepts depend on our perceptual abilities. Much
of my research argues for a simultaneous, reciprocal influence of our concepts
on our perception. This research stands in contrast to one of the great
foundational ideas of cognitive science: that cognition involves operations on
a fixed set of hard-wired perceptual features. The fixed set of features serve as
the building blocks for representing objects. It's a great idea because of its
parsimony - a huge variety of objects can be represented by combining a small
number of existing features in different arrangements. This fixed-features
approach has been popular in linguistics (the phoneme /f/ is represented by
the features bilabial, fricative, consonantal in the work of Jacobsen), vision
(suitcase is represented by a curved cylinder attached to a rectangular prism in
the work of Biederman), and event representation (ordering food in a
restaurant is represented using concepts such as ingest, propel, and physical
transferÊin the work of Schank). In these of these fixed-feature approaches, a
finite number of features (9 phonemic features, 36 geometric solids, and 23
primitive concepts respectively) represents all of the objects within a domain.
In my alternative to these fixed-features theories, I explore the
possibility that the vocabulary of features that people use changes with their
tasks and experiences. The categories that people need to learn seems to alter
their lower-level featural descriptions. Certainly in many domains, experts
(radiologists, wine tasters, chicken sorters, chess masters, and fishers) seem to
develop specialized perceptual tools for analyzing the stimuli in their domain
of expertise. I am exploring the nature of this perceptual learning due to
categorization under more controlled laboratory conditions.
In early work on this topic David Aha and I found experimental
evidence that people develop sensitivity to specific regions of a dimension
that are useful for learning a categorization (Aha & Goldstone, 1990).
Previous researchers had assumed that entire dimensions (such as size,
brightness, location, or orientation) were sensitized. Our results indicated a
surprising degree of flexibility in attention. Later, we developed a
computational model of category learning that incorporated this flexible
allocation of attention. This model was able to learn categories that could not
be learned by several other computer models of categorization but could be
learned by human subjects (Aha & Goldstone, 1992).
This work eventually led to a line of research on how category learning
alters relatively low-level perceptual processes. In the experiments reported
by Goldstone (1994a), subjects first conducted one of several trained
categorizations. After this, they participated in a same/different judgment
("are these two squares physically identical?") involving dimensions that
were either relevant or irrelevant during categorization training. I found that
the categorizations that the subjects learned in the first phase of the
experiment affected their ability to make the strictly physical judgments in the
second phase.
Goldstone and Pevtzow (submitted; Pevtzow & Goldstone, 1994) have
extended this logic to situations where categories are defined by a whole
configuration of elements rather than simple dimensions such as brightness
or size. In these two papers, we found evidence that the way in which an
object is broken down into parts depends on how relevant those parts have
been for previous categorizations. Natural ways of perceiving an object can be
abandoned if less natural parsings involve parts that have been useful for
categorization. A related approach was taken by Goldstone (in press-a), to
show that people automatically categorize objects into groups (based on
shapes), and these categories cause systematic distortions to peoples'
perception of color. Even though the subjects' task is completely based on
color ("Match the color of these two objects"), subjects are still influenced by
"irrelevant" category-level information that is contained in the stimulus set.
I have also begun, in collaboration with overseas researchers, to work
on theoretical aspects of the need to develop novel perceptual features. In
Schyns, Goldstone, and Thibaut (submitted) we argue that the basic features
used in representing objects are as flexibility tuned to environmental
contingencies as concepts themselves are. Goldstone and Schyns (1994) also
develop these arguments. These ideas led Schyns and I to co-organize a
symposium entitled "Learning new features of representation" at the
sixteenth annual conference of the Cognitive Science Society in 1994. Over 60
people attended the symposium.
Representation of Concepts
The previously cited research
suggests some constraints on what our concepts must involve. Concepts must
be at least partially based on perceptual inputs, and also must be capable of
changing perception. What exactly are concepts? Are they photograph-like
images, rules, nodes connected to other concepts, lists of instances, or
dictionary entries? In my early work, my colleagues and I grappled with this
general question of how are concepts represented (Goldstone & Kruschke,
1994; Matheus, Rendall, Medin, & Goldstone, 1989; Medin et al, 1990; Medin
& Goldstone, 1991). I have published reviews of other researchers' work on
this question (Goldstone, 1993c, 1994e, 1995), including one review that
appeared in Science. In later work, I have begun to make
progress on specific proposals for computationally representing concepts.
One proposal, still in its infancy, contends that there are two very
different ideas about what concepts are like in cognitive science. Linguists,
conceptual network researchers, and artificial intelligence researchers often
stress the interrelations between concepts - concepts are defined in terms of
their connections to other concepts in something like a semantic network. On
the other hand, most work in concept learning has stressed relatively isolated
representations of concepts. I have developed a neural network model that
incorporates both isolated and interrelated aspects of concepts, and am
currently empirically testing this model. Empirically, I have developed a
number of indicators of the isolatedness/interrelatedness of a concept, and
have also developed a number of manipulations that can alter the degree of
relatedness of laboratory-trained concepts (Goldstone, 1991, 1993b). The
computational model shows how a concept can be represented both in terms
of isolated perceptual inputs and on other concepts (Goldstone, submitted).
With members of Douglas Hofstadter's laboratory, I have also been
exploring structurally rich models of concept representation (McGraw,
Rehling, & Goldstone, 1994; McGraw, Rehling, Goldstone, & Hofstadter,
submitted). Surprisingly, virtually no contemporary optical character
recognition systems treats letters as structured objects containing parts in
specific relations to each other. We have been experimentally and
computationally exploring the need for models that create letters from "roles"
and relations between roles. For example, the letter "b" may be composed out
of a "bowl" role combined with a "left-post" role. Our approach seems to
recognize letters that are far more stylized than those handled by typical
optical character recognition programs.
Summary
There are a few unifying themes in my research work. The first is that
there are important interactions between concepts and perception. The
"heaven" of ideas and the "ground" of perception are intricately related, and
it is not simply the case that perception gives rise to concepts. Perceptual
organization depends on experience and learned categories. The second
theme is that cognition is much more fluid and dynamically evolving than
has been supposed by most theories. Perceived similarity depends on several
contexts. There may not even be fixed "building blocks" of representation; the
building blocks themselves may be flexibly tuned to one's needs. The third
theme is that one of the best ways to express theories in psychology is by
developing computational models. These models establish a level of rigor in
theory development and testing that is difficult to achieve with purely verbal
theories. The models also tend to be elegant and parsimonious; complicated
cognitive behaviors emerge from the simple interactions of a large number of
units. Although we cannot get "something for nothing," it is surprising to see
the degree of self-organized structure that can emerge in a system without
building knowledge into it or specifying a step-by-step set of rules, but instead
giving the system the ability to learn to organize its own concepts.
In the future, I hope to continue to develop computational models of
concept learning and perception, and test them using human data. I am
scheduled to have a contract with MIT Press to write a book, See-
through Concepts, on interactions between perception and cognition. I
have been asked to contribute an article to a special issue of
Cognition on the role of perceptual similarity in cognition (the
special issue will be released as a book through MIT Press). I have also been
asked to prepare an article for Annual Review of Psychology on
perceptual learning, and to a co-edit (with Douglas Medin) a special volume
in the series The Psychology of Learning and Motivation on
perceptual learning. I have ongoing collaborations with developmental
psychologists on the acquisition of concepts by children, with neuroscientists
on models of object recognition, and computer scientists on artificial
intelligence approaches to categorization. At this stage, a sufficient number of
studies have now been completed detailing the fact that there are
bidirectional influences between our perceptual and conceptual systems. The
challenge now will be to develop formal models to show the mechanisms
underlying these influences.
References
- Goldstone, R. L. (submitted). Isolated and Interrelated
Concepts.
- Goldstone, R. L., Medin, D. L, Halberstadt, J. (in
preparation). Similarity in Context.
- Goldstone, R. L., & Pevtzow, R. (submitted, Journal of
Experimental Psychology: Human Perception and
Performance). Categorization and segmentation: grouping
together and breaking apart.
- McGraw, G., Rehling, J., Goldstone, R. L., & Hofstadter,
D. H. (submitted, Cognitive Science). Letter perception:
Toward a conceptual approach.
- Schyns, P., Goldstone, R. L., & Thibaut, J-P (submitted,
Brain and Behavioral Sciences). Creating new features for
concept learning. Goldstone, R. L. (in press-a). Effects of
Categorization on Color Perception. Psychological
Science.
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attitude judgments. Journal of Personality and Social
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Last updated October 18, 1995.